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Showing posts from April, 2016

Advantages of virtual reality in medicine

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Virtual reality is used in many areas of healthcare which range from diagnosis, treatment, e.g. surgery, rehab and counselling. It is also used to train the next generation of doctors, paramedics and other medical personnel and has shown a range of benefits from doing so.So what are the advantages of virtual reality in healthcare? There are several which are related to medical/surgical training, preventative medicine, counselling and architectural design of new hospitals and many more.
Let’s start with virtual reality as a means of training healthcare professionals. It is used in medical schools and other similar settings as a means of education and instruction. It enables medical students to acquire knowledge and understanding about the human body by means of interaction within a virtual environment. Virtual Reality Dentistry But virtual reality isn’t only confined to medical schools. Dentistry is another area in which it plays a part. For example, there is a system known as ‘HapTEL’ wh…

Virtual Reality : Early Year

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Let’s start with a quick primer on the history of VR.  VR was created in 1965 by Ivan Sutherland – he created the “Ultimate Display”, a device that could overlay wireframe interiors onto a room.  The military was researching and investing in VR’s potential for flight simulation and training.


The VR industry continued to develop over the next couple of decades, but appeal was limited to only the most ambitious engineers and early adapters due to the cost of components, and the computers that powered them.  PALMER LUCKEY AND OCULUS RIFT CHANGE THE GAME Fast-forward 40 years and Palmer Luckey (the inventor of the Oculus Rift) created his first VR prototype at age 18 in his parents basement. He  developed the product that would come to be known as the Oculus Rift. The announcement of the Oculus was followed closely by tech insiders, developers, and early adopters, all of whom had been chomping at the bit to experience this new frontier in VR development. It wasn’t long before heavy-weights l…