So you want to hack your 360. Have no idea where to start?
This thread should give you a general idea on what you can do with your 360.
Lets get started. First of all you'll need to determine the age of your console. This will give you a general idea of what hack you can apply.
On the back of the 360 there is a sticker near the AV port (Phat*&Slim*) On that you'll find the MFR date as well as the Console Serial and Product ID.
Determining the age of the 360
You'll need to write down your MFR date. This will roughly tell you what board you have in your 360.
Xenon: 2005 - 2007 203w power supply, can be JTAGged and RGH'd (14699 only) & R-JTAGged.
Zephyr: 2007 - 2008 203w power supply, can be JTAGged and RGH'd (Hard to achieve) & R-JTAGged.
Opus: Only from RRoD Repairs from MS (rare revisions) 203/175w power supply, can be JTAGged and RGH'd & R-JTAGged.
Falcon: 2007 - 2009 175w power supply, can be JTAGged and RGH'd & R-JTAGged.
Jasper: 2008 - 2010 …
You'll need a Wii remote or "Wiimote" to start with. Normally they are about $40, in the end that is not too bad for a pretty awesome sensor. Otherwise you can check out ebay or elsewhere for used or broken Wii remotes.
You'll need to rip apart the case. It has some crazy three pronged screws. I didn't want to completely trash the case so I made a small tool to take it apart.
Now you need to desolder the 8 pins and the 2 struts holding the camera on the board. I used some desoldering braid. It wicks the solder away and makes it easy to get the camera out. Be careful, don't break the camera!
You might want to keep the rest of the parts. You might be able to scrap other parts. Also, If you decide later to use the Wiimote again, you could always put the camera back in.
Step 2: Interface Circuitry
When talking about a cloud computing system, it's helpful to divide it into two sections: the front end and the back end. They connect to each other through a network, usually the Internet. The front end is the side the computer user, or client, sees. The back end is the "cloud" section of the system.
The front end includes the client's computer (or computer network) and the application required to access the cloud computing system. Not all cloud computing systems have the same user interface. Services like Web-based e-mail programs leverage existing Web browsers like Internet Explorer or Firefox. Other systems have unique applications that provide network access to clients. On the back end of the system are the various computers, servers and data storage systems that create the "cloud" of computing services. In theory, a cloud computing system could include practically any computer program you can imagine, from data processing to video games. Usually,…